UnityscriptOriginally known as JavaScript For U3D, but some newer documents have been called unityscript. Although JavaScript syntax can be used almost all in unityscript, however, unityscript is a JS with static type check and more Oop, so you can use unityscript as a new language. Of course, if you have learned JS, s
1. A label is declared in the attribute, and the type is specified as CC. Label, not CC. Node.For example:scoredisplay: { defaultnull, type:cc. Label},2. Attribute Alto declaration, do not need to specify the type, only need to indicate URL,URL:CC. AudioClip.For example:Scoreaudio: { defaultnull, url:cc. AudioClip },3. Play the Sound:Cc.audioEngine.playEffect (thisfalse);4. Staging a reference to an object// staging a reference to a script Gamem
Objective:Again came to the weekend, little Bastard also finally have a breath to write blog time and energy. In the afternoon of Friday, Little bastard accidentally shook a bull's QQ group, and saw a unity3d development Laosheng long talk, "My development language is to choose JavaScript?" Or is it C #? ”。 To this question, small bastard also think really should carefully comb a bit. So why does the debate between JavaScript and C # not exist at all? First, we need to know what the JS script in
GUI, the landing box, the main menu, which is the basic way to enter the game, and then new game into the first level, where the show is just beginning.I spent a lot of time picking up stickers and experimenting with different shader, which is not the point, when I wrote the user input character detection, I was dumbfounded, I found some code on unity answer, Loaded system.regularexpression ( Loading part of the extra code, and I want to try to keep the size of the game as small as possible, an
it's almost half a year. The most difficult thing I feel is programming, because I have never touched it before, and it's a little basic for Model Materials. Most of the time is spent on learning programming, because this aspect cannot be bypassed. Although there is a plug-in playMaker that can play games without programming experience, it doesn't feel good, but if you don't want to learn programming, you can try it.For programming, unity often uses Javascript and C #. Although javascript is ea
Special folder and script compilation sequence, script compilation SequenceZookeeper
Special folder and script compilation SequenceIn most cases, you can select the name of any folder you like in your project, but unity reserves some names to indicate that the content has a special purpose. Some of these folders affect the script compilation sequence. Basically, there are four separate scripts to compile. The script compilation stage is determined by the parent folder.
In this case, the script m
Unity3d Special folders and script compilation orderTransfer from http://blog.csdn.net/u010019717/article/details/40474631In most cases, you can select any folder you like in the name of your project, but unity reserves Some names to indicate that the content has a special purpose. Some of these folders can affect the order in which the scripts are compiled. Fundamentally, there are four separate scripts compiled, and the stages of compiling the script are determined by the parent folder. This
can handle a similar situation by adding Code to the update () function, which is based on a step-by-frame gradient. However, it is often more convenient to use coroutine to accomplish such tasks. Coroutine is like this function, which has the ability to pause execution and return control to unity, but continues to execute in the next frame. In C #, Coroutine is declared this way:IEnumerator Fade () { for (float00.1f) { = Renderer.material.color; = F; = C; yi
Zookeeper
Special folder and script compilation SequenceIn most cases, you can select the name of any folder you like in your project, but unity reserves some names to indicate that the content has a special purpose. Some of these folders affect the script compilation sequence. Basically, there are four separate scripts to compile. The script compilation stage is determined by the parent folder.
In this case, the script must reference the classes defined in other scripts. The basic rule is that
Special folder and script compilation Sequence
In most cases, you can select the name of any folder you like in your project, but unity reserves some names to indicate that the content has a special purpose. Some of these folders affect the script compilation sequence. Basically, there are four separate scripts to compile. The script compilation stage is determined by the parent folder.
In this case, the script must reference the classes defined in other scripts. The basic rule is that nothing a
learn, Unity's javascript is not a standard, but its unique UnityScript, but now there is no systematic UnityScript teaching material, so it is not easy for me to learn. However, I am still reading UnityScript, because I learned it from the beginning and want to learn it and then change it to C #. C # is recommended if you want to learn it, but I don't know if u
really want to do this, you have to start from scratch and from the most basic. There are several videos on the Internet that seem good after learning U3D for two months. In fact, they are all plug-ins. This method seems to be fast but basically useless, just to satisfy vanity, what can a scenario without interaction be considered?I started from scratch, and now it's almost half a year. The most difficult thing I feel is programming, because I have never touched it before, and it's a little bas
defined in another language (for example, a unityscript file that declares a class variable defined in a C # script). The rule here is that the referenced class must have been compiled at an earlier stage.The compile phase is as follows:-1th stage: Run the Scripts folder called Standard Assets,prostandard Assets and plugins.2nd stage: Editor Editor in the script folder called Standardassets/editor,pro Standard Assets/editor andplugins/editor.3rd stag
folder to see what the project file is like?Next we will discuss in detail what these words mean? What are their relationships with the script compilation sequence?
1. First of all, from the perspective of the script language type, Unity3d supports three types of script languages and will be compiled into CLI DLLIf the project contains a C # script, Unity3d generates a project prefixed with Assembly-CSharp. The project whose name contains "vs" is used by Vistual Studio, which does not conta
is?What do you mean by discussing these words in detail? How do they relate to the order in which the scripts are compiled?1, first from the scripting language type, Unity3d support 3 scripting languages, will be compiled into the CLI DLLIf the project contains C # scripts, then Unity3d will produce a project prefixed with Assembly-csharp, with the name "vs" generated for Vistual studio, and not "vs" generated for MonoDevelop.
scripting language in the project
Project Prefi
http://blog.csdn.net/jjiss318/article/details/7632041When we develop in Unity3d, we often see that it produces many fixed-name engineering files, such as:Assembly-csharp-vs.csprojAssembly-csharp-firstpass-vs.csprojAssembly-csharp-editor-vs.csprojAssembly-csharp-editor-firstpass-vs.csprojSee a lot of people foggy. So, how did these projects arise? What are the respective roles? Here's how to parse each.I. First, from the scripting language type, Unity3d supports 3 scripting languages and will be
optimizable subset of JavaScript which allows JavaScript engines to aot-compile asm.js code into very eff Icient native code.To run in WebGL, all code must be JavaScript. We use the Emscripten compilation toolchain to compile the Unity Runtime code ( written in C and C + +) across platforms into Asm.js JavaScript. Asm.js is a well-tuned subset of JavaScript that allows the Javascipt engine to compile Asm.js code AOT into very efficient native code. To convert the. NET Game Code (your C # and
the project folder after you compile the project file with the words editor and Firstpass in the file name. For example, according to the folder structure, we open the project folder to see what the resulting project file is?1, first from the scripting language type, Unity3d support 3 scripting languages, will be compiled into the CLI DLLIf the project contains C # scripts, then Unity3d will produce a project prefixed with Assembly-csharp, with the name "vs" generated for Vistual studio, and no
see what the resulting project file is?What do you mean by discussing these words in detail? How do they relate to the order in which the scripts are compiled?
1, first from the scripting language type, Unity3d support 3 scripting languages, will be compiled into the CLI DLLIf the project contains C # scripts, then Unity3d will produce a project prefixed with Assembly-csharp, with the name "vs" generated for Vistual studio, and not "vs" generated for MonoDevelop.
scripting
Game.exe is always constant.
Version management:
Even though the Force text option is used, many asset files are still in binary format under Projectsettings.
WebBrowser Related:
WPF WebBrowser interoperate with Unity3d
Browser JS method can be called by Application.externalcall method
WPF WebBrowser interoperate with Unity3d
Font:
Unity doesn ' t support vector fonts. For every font size th
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